Direct3d download4/4/2023 ![]() Consulte el contenido siguiente para obtener más información. Warning: /Gec flag is a deprecated functionality.Ĭ:\test\3.In:103:1: error: unknown type name 'sampler2D' did you mean 'sampler'?Ĭ:\test\3.In:104:1: error: unknown type name 'sampler2D' did you mean 'sampler'?Ĭ:\test\3.In:130:1: error: unknown type name 'sampler2D' did you mean 'sampler'?Ĭ:\test\3.In:229:1: error: unknown type name 'sampler2D' did you mean 'sampler'?Ĭ:\test\3. Direct3D es una API de bajo nivel para dibujar primitivos con la canalización de representación o para realizar operaciones paralelas con el sombreador de proceso. Open the dxwebsetup.exe file and complete the DirectX installation by following directions from Microsoft's website or from the installation program. Select your preferred language from the drop-down box and then choose Download to save the setup file to your computer. Warning: Promoting older shader model profile to 6.0 version. Visit the DirectX download page on Microsoft's site. I'm using dxc release v.1.Ĭompilation flags are: -flegacy-macro-expansion -flegacy-resource-reservation /nologo /T ps_5_0 /Zpr -Gec /Gis ![]() Ok, but I'm getting this error all the time when I try to compile my shaders. Note: Please follow the steps in our documentation to enable e-mail notifications if you want to receive the related email notification for this thread. If you have extra questions about this answer, please click "Comment". ![]() If the answer is the right solution, please click "Accept Answer" and kindly upvote it. It seems that HLSL Shader Model 6.0 supports for sampler2D type. SamplerType:The sampler type, which is one of the following: sampler, sampler1D, sampler2D, sampler3D, samplerCUBE, sampler_state, SamplerState,SamplerComparisonState(Direct3D 10 and later). ![]() This can result in improved frame rates continue and smoother gameplay experiences. Direct3D 11.3 and Direct3D 12 can be designed on shader model 5.1, and Direct3D 12 can also be designed on shader model 6. This download provides improved performance for multi-core CPUs and by taking advantage of multi-threading technology, DirectX 11 is able to spread the workload across multiple cores, enabling games to make better use of the available processing power. Direct3D 11 shaders can be designed on shader model 5. Accoridng to the Doc: Programming guide for HLSLĭirect3D 9 shaders can be designed using shader model 1, shader model 2 and shader model 3 Direct3D 10 shaders can only be designed on shader model 4.
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